๐บEnemies
Last updated
Last updated
Peaceful animals roam around the wild islands. They serve as a way for players to get certain resources like animal skins or meats and can be killed by a single blow or shot. They are easily frightened and will instantly flee if they spot players.
Aggressive animals roam around the wild islands. They serve as a way for players to get certain resources like animal skins or meats but are hostile and will defend themselves. Their health and damage depend on their size and will attack with only basic quick attacks.
Resource guardians can potentially appear when resource nodes get destroyed. Golems appear from mined stone or ore deposits and treants will rise up from fallen trees. These magical creatures will attack the player on sight and will drop additional resources when killed (stone or ore from golems and wood from treants). They have more health and damage than the small aggressive animals.
Wargs are an intelligent and sapient race of wolflike humanoids. Their recruits can be found roaming the wild islands, guarding points of interest as well as populating camps and outposts. They drop valuable items for the player if killed but are hostile and will attack on sight. They have a few basic attacks and both their health and damage are higher than that of large animals.
Wargs are an intelligent and sapient race of wolflike humanoids. Their rogues can be found roaming the wild islands, guarding points of interest as well as populating camps and outposts. They drop valuable items for the player if killed but are hostile and will attack on sight. In addition to a few basic attacks they also have several deadly combos and are the most mobile of all the Wargs. Additionally both their health and damage are higher than that of Warg Recruits.
Wargs are an intelligent and sapient race of wolflike humanoids. Their brutes can be found roaming the wild islands, guarding points of interest as well as populating camps and outposts. They drop valuable items for the player if killed but are hostile and will attack on sight. In addition to a few basic attacks they also have deadly combos, powerful heavy attacks and are the most menacing of all the Wargs. Additionally both their health and damage are higher than that of Warg Rogues.
Bandits are human outlaws that make a living off of robbing unfortunate adventurers and scavenging ancient ruins. These outlaws can be found roaming the wild islands, guarding points of interest as well as populating camps and outposts. They drop valuable items for the player if killed but are hostile and will attack on sight. They have a few basic attacks and both their health and damage are higher than that of large animals.
Bosses are the most dangerous of all the enemies and can be found in dungeons. They have numerous powerful attacks, unique abilities and mechanics. Their behavior can change throughout the course of the encounter and they possess the highest health pool as well as dealing the most damage out of any enemy. They also guard valuable treasures.