๐ŸนCollectible Equipment

Some equippable items (weapons, armor, tools) can possess the "Collectible" property. This property provides additional functionalities when using the item and has a unique parameter called "Luck". The latter exists exclusively for collectible items and plays its role in the web3 economy.

Collectible items are divided into two types: craftable collectibles (those created from recipes) and non-craftable collectibles (those obtained from in-game rewards and other sources such as Lootboxes).

A collectible item is the player's own property. It can be withdrawn from the game and sold on Open Loot, as well as other marketplaces.

The differences between a common item and a "collectible" item:

  • A collectible item does not get destroyed when it breaks.

  • A collectible item can be upgraded in both level and tier.

This requires a workbench whose level and tier are at least as high as the level and the tier of those that the item receives when upgraded. Level and tier upgrades will only require in-game resources and workbench, and no additional conditions (such as a purchased island or artifact).

  • A craftable collectible item can be also upgraded in rarity (non-craftable collectible rarity can not be upgraded).

Rarity upgrades will require an artifact of a rarity at least as high as the rarity of those that the item, tokens, and a few additional collectibles receive when upgraded. They will be burned when upgrading. These mechanics will be available in future updates.

  • A collectible item has a unique parameter called "Luck" that influences the drop chance of tokens.

    The "Luck" parameter of a collectible item can be upgraded separately and it will be tied to the item's level, thereby increasing token drop chance.

Tokens are the main resource for the increase of Luck parameters to max item level threshold. Workbench artifact is required to increase the luck parameter. The "Luck" parameter can be upgraded for tokens and requires an artifact attached to the station. The level of the "Luck" parameter cannot be higher than the level and tier of the item on which the "Luck" parameter is upgraded. These mechanics will be available in future updates.

  • A collectible item can be charged in order to activate a temporary effect called "Fortune's Favor" that will activate token drops when adventuring.

Collectibles will be charged for the premium currency โ€“ crystals. These mechanics will be available in future updates.

IMPORTANT: Collectible items are IDENTICAL in their parameters to common items, and do not give the player any advantage in combat!

Obtaining a Collectible Item

The player can obtain a collectible item in several ways:

  • By crafting it from a workbench if certain conditions are met.

  • By purchasing a unique collectible item with a distinctive visual appearance from the developerโ€™s website.

  • By purchasing a loot box with Founder (non-craftable) items on the Open Loot Marketplace.

  • By buying a crafted or unique collectible item from other players.

  • By receiving it as a drop in-game.

Non-craftable collectible items

Non-craftable collectible items include Founder items of the equipment, with a unique appearance and a fixed rarity level. They don't break permanently (can be repaired) and can be upgraded in game level and tier. They can also boost the "Luck" parameter and can be charged to obtain tokens.

Crafting a Collectible Item

To craft a collectible item, the player needs to do the following:

  • Construct an Artifact, which is an additional extension to the corresponding workbenchโ€™s back on the home island, this unlocks the option of crafting collectible items.

  • Craft the collectible item using the workbench.

Crafting a collectible item:

  • Takes time, but the item is produced in a separate slot, allowing the player to continue crafting common items whilst this process is underway.

  • Requires an additional resource โ€“ Crystal โ€“ the amount of which depends on the item's level.

When using Artifact empowered workbenches, the slot used for crafting collectible items will use the same slot as for increasing their rarity, charging them or processing shards.

When crafting a collectible item, there is a chance to craft an item with a higher rarity, however the possible rarity cannot exceed the rarity of the Artifact linked to the workbench.

Each type of item with a specific rarity has a limited number of such items that can possibly be crafted. If the maximum quantity of an item with a certain rarity has already been crafted, it is no longer possible to craft another.

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