WorldShards Wiki v.0.1 (upd. 2025-05-27)
  • ๐Ÿž๏ธWorldShards
  • LORE
    • ๐Ÿ˜ปA World Full Of Cats
      • ๐ŸงฟCat-A-Strophe
      • ๐ŸŒ„The World Today
  • GAME
    • ๐Ÿ”‘All Ways to Gain Full Access to WorldShards
    • ๐ŸŽฎGameplay Overview
      • ๐Ÿ๏ธWorld Structure
        • ๐ŸกHome Archipelago
        • ๐Ÿ•๏ธWild Islands
        • ๐ŸฐCity Island
      • โš’๏ธCrafting
      • โš”๏ธCombat & Stealth
      • ๐Ÿช“Weapons & Consumables
      • ๐ŸบEnemies
    • ๐Ÿง‘โ€๐Ÿ’ปEconomy overview
      • ๐Ÿ’ŽCollectible Items
        • ๐ŸนCollectible Equipment
          • ๐ŸคInteractions with Collectible Items
          • ๐Ÿ”งDurability and repair of items
        • ๐Ÿฆ‡Artifacts
        • โ›ฐ๏ธPlayer Islands
          • ๐Ÿ”๏ธFounderโ€™s Islands
        • โ˜˜๏ธGlyph
        • ๐Ÿ–ผ๏ธCollectible Decorative Item
        • โš’๏ธCrafting stations
      • ๐Ÿ‘€Resources
      • Gems
      • ๐Ÿ“ˆProgression, Runes & Essences
      • โ™ป๏ธAncient Rifts
      • โณRenting Items in WorldShards
      • ๐Ÿค”Preventing construction loss and crafting cancellations in Island operations
  • ๐Ÿ˜ผ$SHARDS Token
  • PARTNERSHIP
    • ๐Ÿ“ทHow to become a WorldShardsโ€™ Ambassador
      • The Know Your Customer (KYC) process
  • ACTIVITIES
    • ๐ŸŽฒMurrmic โ€“ FINAL EVENT BEFORE THE TGE!
    • ๐Ÿ”—Official Links
    • ๐Ÿ’ฐAdventure Board scoring mechanics
  • MISCELLANEOUS
    • ๐Ÿ“ฐMedia Kit
    • โœ‰๏ธHow to contact WorldShards' support
  • ๐Ÿ‡จ๐Ÿ‡ณไธญๆ–‡็‰ˆ
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On this page
  • Key Features of the Economy
  • Crafting and Islands
  • Gathering $SHARDS Tokens
  • Charging Collectible Items
  • Collectible Decorative Items
  • $SHARDS Token Design
  • Fair Play Principles
  • WorldShards Value Chain
  1. GAME

Economy overview

PreviousEnemiesNextCollectible Items

Last updated 1 month ago

The WorldShards economy introduces a player-driven system where in-game assets hold real value and contribute directly to the gameplay experience. With a strong emphasis on ownership, transparency, and fair play. WorldShards empowers players to shape the in-game economy while offering real-world benefits.

Key Features of the Economy

Player Ownership

Equippable Collectibles

Collectible items are integral to gameplay but are balanced to avoid direct advantages in combat or other activities. These items have real in-game value and are critical for engaging in the gameโ€™s crafting and resource management systems.

  • Max Supply: every type of collectible item has a fixed supply, ensuring scarcity and maintaining value over time.

Crafting and Islands

Gathering $SHARDS Tokens

  • Equip at least one unbroken collectible item and activate the temporary "Attraction Force" effect by using its charges.

Collectible items have charges that dictate the usability of the "Attraction Force" effect. When entering an adventure, a portion of the itemโ€™s charge is used up. The amount of charge that is used up depends on the size of the adventure.

Charging Collectible Items

Collectible items have charges that wear off not based on the time that has elapsed but based on the amount of content the player has progressed through. This reduces the importance of the time spent clearing locations. It allows players to enjoy their time in Murrlandia, engaging with the content at their own pace rather than rushing through in a race to find the exit.

Collectible Decorative Items

$SHARDS Token Design

The total supply is 5 billion tokens, vesting over 6 years and 60% of these are dedicated to player rewards, creating a sustainable model where active participation directly benefits players.

Scarcity is key: as more players engage, token circulating supply remains limited, contributing to the stable value of in-game assets and tokens.

Fair Play Principles

WorldShards prioritizes fairness and engagement to create a balanced and enjoyable economy:

  • Equippable collectibles do not provide direct advantages in combat compared to non-collectible gear

  • No restrictions to the locations and content based on exclusive ownership of specific assets

  • Rewards are balanced based on the adventure level and tier, not layout or completion time

  • Players who engage with the core gameplay, like completing dungeons or participating in crafting, will be more fairly rewarded for their efforts.

  • There are traditional web3 economy features, such as renting of the assets, that do not require active engagement from the owners of the assets.

WorldShards Value Chain

In WorldShards, every collectible item, island, and token is fully owned by the players. These assets are freely tradable on platforms like , allowing players to extract tangible value from their in-game achievements.

Player Crafted: collectible equipment are crafted by players using a combination of in-game materials and premium currencyโ€“ . Other collectible items, such as islands, artifacts, and decorations, cannot be crafted.

, players must install on with available slots.

: each player begins with a home island and can expand their archipelago by acquiring additional islands. Islands have artifact slots that determine their collectible item crafting capacity.

: these utility items interact with workbenches (armor, weapons, tools) to enable crafting of collectible items and determine the maximum rarity of items produced.

can be acquired as random drops during adventures from actions like defeating enemies, gathering resources, and opening treasure chests. The chance of obtaining is influenced by the "Luck" parameter of the equipped collectible item and the adventure's level and difficulty. To receive tokens in the game, players need to:

are a very valuable resource in the world of Murrlandia. They are used to increase the "Luck" parameter on collectible items, to increase the rarity of a collectible item, processing Ancient Rifts

, players must once again rely on their and.

Beyond functionality, WorldShards includes that allow players to personalize their islands. These items provide aesthetic value and gameplay utility, contributing to the Comfort of their Home Island, a stat that is critical to the building and upgrading of their islandโ€™s workbenches. Players can acquire collectible decorations through in-game drops, giveaways, or by purchasing them on the .

serves as the foundation of the WorldShards economy. With a fair launch model - no allocation to the team or investors - it ensures stability and shields the economy from artificial price manipulation. Players receive primarily through in-game activities.

supports long-term growth by being deeply integrated with the in-game mechanics. Players spend tokens to make their items more valuable, keeping demand high and the economy balanced. They can also trade tokens on external platforms, creating a real economy that is directly tied to their in-game progression.

Certain allow the installation of a specific number of

Attached enable the creation and

Collectible Items are needed by players in order to gather

are required to increase the rarity, luck level, and consequently the value of collectible items

๐Ÿง‘โ€๐Ÿ’ป
Open Loot
Gems
To craft collectible items
Artifacts
Islands
Islands
Artifacts
$SHARDS tokens
tokens
$SHARDS tokens
$SHARDS Token
$SHARDS
$SHARDS
Islands
Artifacts
Artifacts
interaction with Collectible Items
tokens
$SHARDS Tokens
Islands
Artifacts
To charge collectible items
Open Loot
decorative items