# Preventing construction loss and crafting cancellations in Island operations

When dealing with [islands](/game/economy-overview/collectible-items/player-islands.md), use this reminder to ensure you do not lose your constructions or ongoing NFT processes.

Always remove an [island](/game/economy-overview/collectible-items/player-islands.md) from your in-game scene before performing any operations such as transferring between collections, listing for sale, or [renting](/game/economy-overview/renting-items-in-worldshards.md).

If you own multiple identical [islands](/game/economy-overview/collectible-items/player-islands.md), carefully check the Issue # before proceeding with any transactions to avoid confusion.

It is highly recommended not to engage in any actions involving an island that has an [artifact](/game/economy-overview/collectible-items/artifacts.md), [crafting station](/game/economy-overview/collectible-items/crafting-stations.md), or an active crafting process.

## Preventing Loss of Constructions

When an [island](/game/economy-overview/collectible-items/player-islands.md) is removed from a slot and the deletion is confirmed, all built structures will be lost. However, collectible construction objects (such as [decorations](/game/economy-overview/collectible-items/collectible-decorative-item.md) and [artifacts](/game/economy-overview/collectible-items/artifacts.md)) will be returned to the player’s mail.

#### Moving an Island Without Losing Constructions:

1. Locate the [island](/game/economy-overview/collectible-items/player-islands.md) in the left panel
2. Drag the [island](/game/economy-overview/collectible-items/player-islands.md) to another free slot
3. Save the scene composition<br>

<figure><img src="/files/gizaieW4kJy6ymQQ1AYg" alt=""><figcaption></figcaption></figure>

#### Replacing an Island While Preserving Constructions:

1. Drag the desired [island](/game/economy-overview/collectible-items/player-islands.md) from the left panel into the slot occupied by the old island
2. Confirm the notification regarding parameter changes
3. Save the scene composition

<figure><img src="/files/LEAqpuQjMRZmCzki5w5t" alt=""><figcaption></figcaption></figure>

## Preventing Loss of Ongoing Crafting Processes

Do not modify an [island](/game/economy-overview/collectible-items/player-islands.md) if a [crafting station](/game/economy-overview/collectible-items/crafting-stations.md) is actively processing a [collectible item](/game/economy-overview/collectible-items.md). Any changes during this period may result in the forced cancellation of the crafting process.

[Islands](/game/economy-overview/collectible-items/player-islands.md) of the same size and rarity but with different serial numbers are considered distinct. This is important when managing or replacing islands.

Each [island](/game/economy-overview/collectible-items/player-islands.md) is defined by the following attributes:

* Capacity: The maximum number of buildings that can be placed.
* Rarity
* Artifact Slot Limit

When replacing an [island](/game/economy-overview/collectible-items/player-islands.md), ensure that the new island meets or exceeds these attributes. Failing to do so will trigger the cancellation of any ongoing crafting, with a refund of the spent currency and resources.

## Comfort Parameter Considerations

#### Global Comfort Calculation:

The Comfort parameter is derived from all regular buildings and [collectible decorations](/game/economy-overview/collectible-items/collectible-decorative-item.md) across your [islands](/game/economy-overview/collectible-items/player-islands.md).

#### Impact of Island Removal:

Removing an [island](/game/economy-overview/collectible-items/player-islands.md) that significantly contributes to your overall Comfort can forcefully cancel all active collectible crafting processes. Always take care to assess the impact before making changes.

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