๐ŸคInteractions with Collectible Items

Repairing Collectible Items

A collectible item differs from a common item in its durability mechanics. When a collectible item's durability reaches 0, it doesn't break but remains in the player's inventory. However, it cannot be used until it is repaired. Repairing a collectible item is done at the appropriate workbench for gold. An Artifact is not required for repair. The repair cost is calculated based on the amount of durability being restored. Repair is limited by the level and tier of the workbench. If an item has a higher level or tier than the workbench, it cannot be repaired until the workbench reaches the corresponding level and tier. The repair process is instantaneous.

Increasing Level/Tier of Collectible Items

The player can upgrade a collectible item's level or tier using the corresponding workbench. An Artifact is not required for increasing the itemโ€™s level or tier. To upgrade, the player needs to select the collectible item and spend additional resources as a requirement to reach the next level or tier. The upgrade is instantaneous. The level and tier of the workbench must be equal to or higher than the item's level and tier in order for the upgrade to become available. When upgraded, the item's parameters change according to the new level and tier.

IMPORTANT! The "Luck" parameter is not affected by this sort of upgrade.

Increasing Rarity of Collectible Items

The player can upgrade the rarity of a collectible item using the corresponding workbench. An installed Artifact with a rarity higher than common is required. The rarity of the item can be increased to the rarity level of the installed Artifact.

To increase rarity, the player needs to:

  • Select the collectible item in the workbench.

  • Choose two collectible items of the same type and rarity to use in the upgrade (one will be consumed).

  • Spend a certain amount of tokens and shards (the amount will depend on the desired rarity).

  • Wait for the process to finish (the length will depend on the desired rarity).

After increasing the rarity of a collectible item:

  • The "Luck" parameter will be increased,

  • Maximum durability will be increased.

  • Additional stats or aspects will be added (the amount will depend on the new rarity).

Increasing a collectible itemโ€™s rarity uses the same slot as for crafting collectible items, charging them or processing shards. Upgrading takes time and can be skipped using Crystals.

Improving the "Luck" parameter

The player can increase the "Luck" parameter of a collectible item using the corresponding workbench. An installed Artifact of any rarity is required. To increase the "Luck" parameter, the player needs to:

  • Select the collectible item that they want to upgrade in the workbench.

  • Spend the corresponding amount of tokens (the amount will depend on the level of the "Luck" parameter).

The upgrade is instantaneous. The level of the "Luck" parameter on the item cannot exceed the level and tier of the collectible item. In a similar way, the level of the "Luck" parameter cannot exceed the level of the workbench where the upgrade takes place.

Increasing the "Luck" parameter for an item, will increase the drop chance of tokens when using that item on adventures.

Charging Collectible Items

The player can charge a collectible item, which activates the temporary "Fortune's Favor" effect, by using the corresponding workbench. An installed Artifact of any rarity is required. The presence of this effect determines the occurrence of token drops when out adventuring.

To charge a collectible item, the player needs to:

  • Select the collectible item in the workbench.

  • Choose one of three options for the desired percentage of charge.

  • Spend the corresponding amount of Crystal.

  • Wait for the required time before being able to activate the effect (the length will depend on the selected charge percentage).

Charging an item will use the same slot as for crafting collectible items, increasing their rarity or processing shards. Charging takes time and can be skipped using Crystals.

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