Charging Collectible Items
In order to activate the 'Luck' parameter found on Collectible Equipment, the item must first be charged. The player can charge a Collectible Item by using the corresponding workbench. An installed Artifact of any rarity is required.
A collectible item can only be charged at a crafting workbench if its level and tier is equal to or lower than that of the workbench. To charge higher-level or higher-tier items, the crafting workbench needs to be upgraded accordingly. Only a single action relating to Collectible Items can be undertaken at any given time, so note that you cannot craft other items whilst you are charging something.
Charging takes time but can be sped up by using Gems and $SHARDS (during a quick test run before TGE $SHARDS Proxy Tokens will be used instead of $SHARDS).
To charge Collectible Equipment the player needs to:
Navigate to the โCollectionโ tab in the workbench
Select the item that you want to charge
Pick one of the charging options
Spend the corresponding amount of Gems
Players can then equip the item & select the option to enable the 'Attraction Force' effect before starting their next adventure. They will be able to select which items to consume charges from. The 'Attraction Force' effect will be active once the required number of charges is deducted from the item. Equipping items that arenโt activated (charges were not consumed when entering the adventure) or that donโt have enough charges to enter an adventure, will lead to their โLuckโ parameter not contributing to the drop chance of tokens.
Using charged items in adventures
After using a charged Collectible Item to activate the 'Attraction Force' effect, players will have a temporary buff during their next adventure that determines the occurrence of token drops. The effect is calculated as:
Attraction Force = Armor(Luck ร Luck Multiplier) + Weapon(Luck ร Luck Multiplier) + Axe(Luck ร Luck Multiplier) + Pickaxe(Luck ร Luck Multiplier)
While on an adventure, if the player unequips an activated item and moves it to their inventory, the โAttraction Forceโ effect remains active, but its strength is reduced based on the item's Luck and Luck Multiplier contributions. If you remove the only equipped item contributing to the โAttraction Forceโ, the effect will disappear entirely, as no item will be providing a Luck-based contribution. Once you equip an activated item again, the โAttraction Forceโ will return, in accordance with the Luck and Luck Multiplier of the recently equipped item.
Artifact Rarity and Charging Efficiency
The effectiveness of charging is represented by the Luck Multiplier. If the artifact's rarity is equal to or higher than the collectible itemโs, the Luck Multiplier will reach its maximum. However, if the artifact's rarity is lower, the multiplier decreases, reducing the efficiency of the charge.
Speed Up the Charging Process
Players can complete the charging process early by paying a fee in Gems and $SHARDS (during a quick test run before TGE $SHARDS Proxy Tokens will be used instead of $SHARDS). The 'Speed Up' button becomes available as soon as the charging process starts and can be activated at any time.
The cost of speeding up depends on the remaining time, with less time remaining leading to lower speed up fees.
Canceling the Charging Process
At any point during the charging process players will have the choice to cancel. The cost of charging will be refunded and the collectible item will return to you via in-game mail.
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